Technical Artist, Programmer, Robotics Enthusiast
Here you will see my projects in game development, robotics, and technical art.
Programmed robots for the international RoboMaster competition with the Ontario Tech Robotics team.
A Unity-based procedural tool for generating rubble using custom scripts.
Created custom shaders for visual effects and optimized materials.
An innovative game blending creative storytelling and gameplay mechanics.
Unity script for customizable day-night cycles, including shaders and lighting control.
A white balance correction application for image and video processing.
Fully responsive app with dark mode, filters, and navigation for diary entries.
Prototype for augmented reality-based shopping, allowing virtual try-ons.
Let’s connect and create something amazing together!